History of vfx
What is vfx? In filmmaking, visual effects which are commonly known as VFX is a process of imagery created an atmosphere which merges with a live action shot. The movie industry has depended on some kind of VFX even in the early years of filmmaking. Whether it was the fake blood in 1965’s Battle of the Bulge or the King Kong (1933).
In 60’ stop-motion animation has been created by Ray Harryhausen in Jason and the Argonauts (1963), he brings those skeleton life in the movie and they were fighting with actors. It was a very famous sequence in the effects industry of its time especially in 60’s.
70’s was the revolutionary year for the vfx because the first star wars (1977) movie was released and introduced an improved and enhanced version of special effects in the movie. The genre of the movie was SCI FI and it’s all about aliens, spaceship and planets. In this movie, they introduced industrial light and magic which is still one of the popular effects sequences.
80’s was a massive step forward in vfx with movies like Raiders of the lost Ark, E.T, Blade Runner, etc. A beautiful futuristic city with flying cars featured in the Blade Runner. The first computer generated images introduced in the Star Trek 2: The Wrath of Khan, but Tron took a step further it’s an entire scene featured by the computer generated. After that, we saw more and more CG elements in 80’s movies. The Adventure of Andre and Wally B was the first ever 3D animated short movie in 1984 by Pixar.
After the success of CG elements in 80’s, the new revolutionary period had begun in 90’s. We saw further enhancement in VFX in movies. In my opinion, the Jurassic park was the revolution in CG world, it takes the CG world to the next level. Jurassic Park has some breathtaking sequences which turn impossible to possible, further, we saw a masterpiece in the 90’s like Terminator 2: Judgement Day, Total Recall, The Matrix and many others we saw amazing vfx sequences.
There is a long list of VFX movies, but the movies I’ve discussed above was the movies which I think plays a vital role in the VFX industry. Current Industry is getting more advanced, enhanced and professional, now we have a better education and technical equipment and there are tonnes of different types of software pre-made plugins which makes our work smooth, easy and looks more realistic.
The role of visual fundamentals
Michelangelo is quoted as saying, “A man paints with his brains, not with his hands.”
I think there is no argue with this above quote it is absolutely right that paints with a brain not with hands. You must have some basic knowledge and skill but its all depends that how you utilise that and when? and must have some good sense of understanding of the basic fundamental in order to become a good and successful artist.
The role of visual fundament is very important whether you doing artwork, animation or vfx, it always produces an aesthetically pleasing result in you work. The role of the visual fundamentals is to communicate a specific message to a targeted audience, through the intentional and aesthetic manipulation of elements.
Now the question is how did I used my skills and knowledge in my current projects obviously if I compare myself in past I could rate myself far much better like now I always tried to research before starting any project. I tried to make an art bible colour theme, texture, design and other elements, it makes my work more easy and more define.
In Aftermath we have research what kind of alleyway we are looking?what texture are we going to use? What will be the genre, atmosphere?what kind of assets requirement? So that help us to create our desired environment what we were looking.
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.
Our facilitator Brett has given us a task research on Hdr for our scene and showed us a demo how to implement. The primary advantage of the HDR rendering is that a large contrast ratio is preserved in a scene with HDR rendering, but without HDR, if the area is dark in the scene it will clip to black and if the area is bright it will be clipped to the white. It also affects refractions and reflections, how the light is preserved in optical.
Steve has given us Marmoset tutorial (https://www.marmoset.co/toolbag/learn/hdr-panos) link to research about the HDR and it really helped us to understand about the HDR. I took pictures for our scene in order to do HDR rendering for our scene.
HDR Lighting Test
We had one session with Brett, Where he showed us how to test the HDR light. He showed us IRAY render setting for the HDR lighting, and then I and Nico tested separately for our scene and I think it worked not bad for me and looks ok for me but afterwards we don’t have time to work on HDR, but I will keep doing my research and try to learn about the HDR.
This is the image I used for background, I have taken few images from surrounding during our shoot for test of our HDR lighting.
“High-Dynamic-Range Rendering”. Wikipedia. N.p., 2016. Web. 28 Aug. 2016.
3D Models For VFX
I’ve designed few 3D models too for my VFX project, but why we require a 3d model for the VFX project? Actually when I decided to create a holographic scene with SCI FI hud popping out from the table then I decided instead of going for a 2d object I will make some 3d models because it’s better to give 3 dimensions view in a live action shot it will look more believable.
I’ve designed buildings for our scene and the human model. Building was designed for the map as soon the person who’s standing in lab touch the button all the map pop out from the table in holographic image and these buildings highlighted as they are the target or high risk, then this person received a call from rebel who wants to destroy the city, he will appear with all his information and this 3d model will represent him.
3D models are now very important in almost every walk of life why it’s quick, easy to understand(not like 2d abstract art) and realistic. When we talk about the VFX why we need 3D models for a vfx project for example, In action movie if need to destroy a car or a building so we have to build a building or use any car to destroy but 3d models are far much better, realistic and flexible in terms of what are the requirements, simply make 3d model and use it, it’s risk free you can use multiple time with different orientation.