There are three common stages of the 3d animation workflow:
All of the concept art, style guides, art bible, and project planning are involved in this phase, where all the planning happens.This is the time where we discussed how are the things going to work? What kind of risk involves the project? for that, we prepare all the risk management.
In Pre-production phase, we do rough animatics for the project so it’s easy to assess how the animation will work what possible environment, colour theme and poses Is going to work. Storyboarding is one of the essential parts that also comes in this phase, so for any project, this is the phase where we have to make sure that if we want to do any kind of experiment this is the best time to use.
This is the phase where we start our modelling process. This is also a very important phase where we have to do the implements after the research in the first phase, after modelling we go for the UV mapping. UV mapping is the 3D modelling process of projecting a 2D image to a 3D model’s surface for texture mapping, once it’s complete then we go for the texturing. Texturing is the process where we do all the detail to the model. Rigging is the next process where we create a skeleton for a 3d character so it can move/animate, then we go to the animation once the character is rigged.
This is the last but important phase of the animation where we finalised our animation and go to the rendering and a composting process, In this phase, we also do the lighting and shadows and this is the final process of the animation workflow.
In this trimester I was doing my specialising in VFX, and for the VFX I followed same above strategy instead of a few things;
Pre-production phase was similar I’ve done all my planning create my art bible, storyboarding/script, and animatic as well before the shoot because we were doing holographic SCI FI UI Hud with live action shoot.
In the production phase, we start working on after effect and create some HUD elements for our scene and the filming was the part of this phase as well.
In the final phase of Post-production, where we have merged our all of our effects with our live action shoot.So pretty much the same workflow I’ve chosen for my VFX project except few things.